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Survival Game Level - FMP2

For my second year final major project I decided to create a fleshed-out level with interactable elements and AI character for a survival game based on my research about the cognitive development of children; how this relates to the parent/child relationship and how a child's relationship with their parents affects their relationship with society. Key influences include; Little Nightmares, Lord of the Flies, Goya, Scott Chin and Don't Starve.

I'm really pleased with the overall look, atmosphere and immersion of this level however I could improve it by adding graffiti VFX, a combat system and the environmental effects.

Game Poster

Game Poster

Cinematic

Station Entrance

Airsoft Rifle - Hero Weapon

Vending Machine - Hunger/Health Respawn Point

Sign - Melee Weapon

Destroyed Train